We’ve got our first peep at what Halo Infinite’s multiplayer action will look like in full flow. Developer 343 Industries hosted a livestream to show off what’s coming in this weekend’s technical preview, treating us to a practice match of Slayer that was played between devs on a new map called Live Fire.
If you’re a fan of the older Halo games, plenty will look familiar. You can still sling sticky grenades at unsuspecting foes, and a familiar, gravelly sounding commentator announces any double kill you get. Oh, and active camo is very much still here, so I expect I’ll be tootling around with a shotgun at some point.
Plenty, though, will seem new. Teams are no longer coloured in red or blue, instead having an aura around them to let you know what side they’re on. You’ve also got heaps of returning mechanics from other 343 Halo games like sliding, sprinting, mantling, and zooming on standard guns. Things like spartan charge, ground pound, and lateral boost seem to be gone, though, which may tune down the movement a tad.