Forza Horizon 5 wants you to slow down and appreciate ray tracing in Forzavista

Forza Horizon 5 launches on November 9, and we’ve had a chance to catch up on all things PC with the game’s creative director Mike Brown and technical art director Gareth Harwood. We talked about the importance of accessibility, how SSDs transformed the team’s design approach, and the technologies the development team has employed to make the game as visually stunning as possible.

In addition to the Forza Horizon 5 system requirements, Playground Games recently revealed that the game will sport a number of PC-exclusive features, such as support for 21:9 resolutions, unlocked frame rates, and a massive amount of graphics settings to tinker with. However, it was also revealed that the game’s implementation of ray tracing would be limited to the game’s vehicle viewer mode, Forzavista.

This is the first time any form of ray tracing has appeared in a Forza game, which Harwood explains came about thanks to the Xbox Series support for DXR (DirectX Raytracing). “Having platforms like the Xbox Series consoles allows all these capabilities to filter down into other platforms, and in some cases turn them up to the next level on gaming PCs.”

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